Software Updates Archives - Synthesis VR https://synthesisvr.com/knowledge-base/category/software-updates/ VR Location Management and Content Licensing Tue, 19 Sep 2023 12:44:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.6 https://synthesisvr.com/wp-content/uploads/2022/11/cropped-Site-Logo-Icon-32x32.png Software Updates Archives - Synthesis VR https://synthesisvr.com/knowledge-base/category/software-updates/ 32 32 SynthesisVR Software Changelog 2017 – 2022 https://synthesisvr.com/knowledge-base/synthesisvr-software-changelog/?utm_source=rss&utm_medium=rss&utm_campaign=synthesisvr-software-changelog Tue, 19 Sep 2023 12:41:42 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=14927 Access Point – 2019 Updates Access Point – 2017 – 2018 Updates

The post SynthesisVR Software Changelog 2017 – 2022 appeared first on Synthesis VR.

]]>

The post SynthesisVR Software Changelog 2017 – 2022 appeared first on Synthesis VR.

]]>
Access Point – 2021 – 2022 Updates https://synthesisvr.com/knowledge-base/access-point-2021-2022-updates/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-2021-2022-updates Tue, 19 Sep 2023 12:39:28 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=14924 Version 3.20.0 (18th January 2022) – 3.20.9 (1st December 2022) Version 3.19.0 (31st May, 2021) – 3.19.6 (22nd November, 2021) Version 3.18.0 (25th January, 2021) -> 3.18.9 (27th April, 2021)

The post Access Point – 2021 – 2022 Updates appeared first on Synthesis VR.

]]>
Version 3.20.0 (18th January 2022) – 3.20.9 (1st December 2022)

Version 3.19.0 (31st May, 2021) – 3.19.6 (22nd November, 2021)

Version 3.18.0 (25th January, 2021) -> 3.18.9 (27th April, 2021)

The post Access Point – 2021 – 2022 Updates appeared first on Synthesis VR.

]]>
Access Point 3.20.X – Release Notes https://synthesisvr.com/knowledge-base/access-point-3-20-x-release-notes/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-3-20-x-release-notes Tue, 18 Jan 2022 11:15:49 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=10875 Version 3.20.9 – 1st December, 2022 Version 3.20.8 – 17th October, 2022 Version 3.20.7 – 16th August, 2022 Version 3.20.6 – 12th July, 2022 Version 3.20.5 – 28th June, 2022 Version 3.20.4 – 19th May, 2022 Version 3.20.3 – 18th March, 2022 Version 3.20.2 – 15th March, 2022 Version 3.20.1 – 24th January, 2022 Version 3.20.0 – 18th January, 2022

The post Access Point 3.20.X – Release Notes appeared first on Synthesis VR.

]]>
Version 3.20.9 – 1st December, 2022
  • Access Point / Windows:
    • Gamepad / Keyboard navigation support for the Access Point Overlay menu
    • Updated Epic Games integration
    • Optimized support for certain accompanying apps (e.g. Discord, Easy Anticheat, Virtual Desktop)
    • Dedicated Game Server related optimizations
    • New Synthesis Engine handlers – allowing games to turn their own Voice Chat on/off based if the Synthesis Voice Chat app is currently running ; also allowing the games to detect if the PC is a dedicated game server
    • The 3D Launchers (Island 3D ; Rhythmatic ; Little Planet) are now delivered through the Synthesis CDN (similar to the games installation process). Updating from an older Access Point version will automatically migrate your existing launcher installations to the new delivery method. The custom (non-public) launchers are still delivered through the old method.
    • The CDN games now incorporates multiple Edge servers worldwide, resulting in significant download speed increase in many regions
    • New management functionalities unlocked to custom apps like the PortalX Kiosk app
    • Disabling the SteamVR Home environment through the Access Point now unlocks back the menu button (previously blocked to prevent the user from accessing unauthorized Steam installed games)
    • Upon closing the VR Mirror Window, the Access Point app will try to first put the already running game in front and then to maximize it
    • Optimizations related to the combination of Demo Mode + 3D Launcher
    • Functionalities related to the upcoming ReadyPlayerMe support
    • Support for static Proxy IP (i.e. the Proxy can be hosted in the Cloud)
    • Other Quality of Life improvements
  • Access Point / Android:
    • Fixed multiple crash cases
    • Many Quality of Life improvements
    • Optimizations related to the Auto Streaming mode and QuarkXR
    • Phase 1 of the advanced support for Focus 3 LBE mode – resulting in proper battery level detection and other system information
    • Improvement Synthesis Engine support
  • Proxy:
    • Local cache for certain internal data – allowing the Proxy to function properly after being restart on a PC that’s disconnected from the Internet
    • Fixed an issue that could result in Proxy crash under a very high network latency
    • Improvements for Cloud-hosted Proxy instances
    • Other Quality of Life improvements

Version 3.20.8 – 17th October, 2022

  • Access Point – Minor bug fixes
  • Access Point – Engine additions
  • Access Point – Support for Cloud-hosted proxies and manual network segmentation
  • Proxy – a new “Proxy Status” app is automatically delivered and provides a visual clue of the current network state. Also helps with detecting and alerting on multiple network Proxy instances
  • Android HMDs – the latest Quest firmware brought changes that could loop the QuarkXR PC connection. the problem is fixed and the new version is available through the MobileFuel App

Version 3.20.7 – 16th August, 2022

  • VR Overlay – both Windows (PCVR) and Android (Quest/Pico/Focus 3):
    • Better visual guidelines for the multiplayer setup
    • A new setting to control the lobby behavior: “Web >> Administration >> [tab] Extras > Branding & Voice Prompts >> [tab] Behavior >> Default Lobby system on the Overlay”
    • In multiplayer mode, the player can see who else has joined the lobby
    • When the user access the game page of the currently running game, a “Restart Game” button is now shown in front. The button helps to prevent relaunch issues that happens on SteamVR level
    • VR Overlay on Android HMDs (Quest/Pico/Focus 3) – improvements to the scrolling and the menu’s zoom level
    • VR Overlay – when the game trailer finish playing, if there are any per game options, they will be brought into focus
  • The “Content Overview” option that’s under the Synthesis Windows Tray menu no longer requires a running SteamVR instance to display the CDN games
  • Improvements to how the currently running game is reported to the Your Arcade page. It would no longer get stuck when Synthesis is not properly shut down.
  • Initial support for a new “Content Uninstall” option that will become available under the web administration
  • Support for the new leaderboard Proxy functionalities
  • Upon restarting a PCVR station that is in streaming mode, SteamVR doesn’t properly enable the Steam Home environment. Synthesis will overcome this by automatically disabling and re-enabling Steam Home
  • Fixed issue that was popping up upon plugging in an external storage device for a longer period + Windows + Access Point restart.
  • A new “SynthesisVR Leaderboard” is available for both Windows and Android (through Google Play). The new version supports leaderboard data coming from Android devices as well as the new Custom Branding module (available on an annual subscription)

Version 3.20.6 – 12th July, 2022

  • Added extra analytic data that is used under the “VR Stations” page (mostly to help with pinpointing QuarkXR-related issues)

Version 3.20.5 – 28th June, 2022

  • New SynthesisVR Logo
  • Synthesis Engine: “machinename” conditional support
  • SteamVR auto-restart is disabled while QuarkXR is installing
  • Fixed a Synthesis “Form Fail” crash that could happen with Project CARS Pro
  • Removed the limit of Proxy reconnect attempts
  • Better path definition support for the “Save Game” functionality
  • Added support for:
    • svr://size/minimize
    • svr://size/maximize
    • svr://size/normal
    • svr://size/close

Version 3.20.4 – 19th May, 2022

  • New game communication method – Synthesis-powered WebSocket Server
  • New: Initial Access Point plugins support / Setting the player name right from the Access Point
  • New: svr://stopIdlePlayback and svr:// startIdlePlayback local API endpoints
  • New: IPv6 support for certain Synthesis services
  • New: Automated installation of MSI installers distributed through Synthesis
  • New: Synthesis Engine support for “Instant” launch for certain games utilizing the dedicated game server module (e.g. NanoClash and The Hallow)
  • New: Android streaming automation (Focus 3 and Quest 1/2)
  • New: Single-Player free roam support for games requiring a dedicated game server
  • New: Synthesis Engine condition: is_dedicated_server (required for some upcoming games)
  • Additional control for the Spectator game instances (useful when an arcade has multiple zones with dedicated spectator instances)
  • Fix: The Access Point -> Proxy connection is automatically restored upon a long offline period (previously was requiring an Access Point restart)
  • Fix: The Access Point’s mouse click simulation could wrongly perform a double-click instead of a single-click
  • Fix: The Access Point wasn’t providing live updates to the Leaderboard app
  • Fix: The “On Close” Command Call rules could have resulted in a double execution
  • Due to a bug introduced with the latest Windows updates, the Idle Playback could randomly get stuck. The new version introduces a workaround for the issue.

Version 3.20.3 – 18th March, 2022

  • Fixed a critical SteamVR issue that appeared with the SteamVR update release on 17th March, 2022
  • New “Run As Admin” VR Station option – the option is available only when the Windows UAC (User Account Control) level is lowered.

Version 3.20.2 – 15th March, 2022

  • Proxy – Voice Server configuration adjustment
  • Configuration Support for changing the launcher size of the categories
  • “Command Calls” support for “System” Windows apps
  • Accompanying functionalities for an yet unreleased Synthesis remote management app
  • Quality of Life improvements and bugfixes

Version 3.20.1 – 24th January, 2022

  • Bugfix – there is a chance for the one-click multiplayer games to fail when launched through the web administration.

Version 3.20.0 – 18th January, 2022

  • Network negotiation related improvements
  • Voice-Chat troubleshooting tools
  • Focus 3 remote pairing support
  • Launcher support for new plugin settings
  • Other minor adjustments

The post Access Point 3.20.X – Release Notes appeared first on Synthesis VR.

]]>
Access Point 3.19.X – Release Notes https://synthesisvr.com/knowledge-base/access-point-3-19-x-release-notes/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-3-19-x-release-notes Fri, 28 May 2021 11:44:19 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=10379 Version 3.19.6 – 22nd November, 2021 Support for TCP port negotiation for games using the SynthesisVR WebSocket integration. The change fixes a concurrency issue between the Haze platform and games like Paranormal Pest Patrol and Blaster of the Universe: Infinity Forever Initial support for the SDesk remote desktop application Leaderboard related updates Turning on Semi-Offline mode now have a confirmation popup Automated installation of the 64bit 2015-2019 C++ redistributables — required for some games Automated installation of .NET 5.0 (required for the SDesk app) Fixed a case where sideloaded games may not appear in front Previously muted games now gets automatically unmuted right before they get closed. Leaderboard support for Incarna Chapter 1 and Incarna Chapter 2 Certain mining apps could be detected by SteamVR and that translates to the Access Point. They are now whitelisted. Support for a new Pistol Whip game plugin, that resets the previous skin selection The KATVR support is now unlocked for the CDN plan Fixed a bug where a consequtive launch of the same game is recognized as being a relaunch of the previous game Other minor adjustments The Relaunch capability wasn’t supported when the Overlay launcher is disabled. Version 3.19.5 – 22nd September, 2021 New: Nested categories for the VR Menu. You can now create a structure like: Multiplayer -> 4 Players -> [LIST OF GAMES] or Single Player -> Kids Friendly -> Multiplayer -> [LIST OF GAMES]. New: The “svr://” URLs are now supported with the Command Calls. This allows the creation of simple but useful Command buttons like: svr://relaunchLatestGame New: The relaunch possibility itself is new and allows to join players back to crashed multiplayer games and without the need to restart the game for everyone. New: Windows Registry provisioning. Allows automated configuration for games like LA Deadzone Free Roam and Mission Critical. Synthesis Lobby – Prioritization of the network “Start” signals, fixing a race condition where a game launch can be attempted twice. Additional “under the hood” optimizations are added as well. On PCs having 200+ installed Steam games on a HDD drive, upon PC restart, it takes over a minute for the Access Point to fully load. That time is now greatly optimized. For PCs running the “Access Point Beta”, an easy [Downgrade] button is now available under “Access Point -> Settings -> System”. In case of issues, the Synthesis debug flags are now added to the AccessPoint as clickable options. Sideloading your own games is now easier. Other minor adjustments Version 3.19.4 – 24th August, 2021 Fix: Access Point crash when no cable is present Fix: Synthesis Voice Chat app may fail to start Better KATVR support for games available on both Steam and KAT I/O Support for the new “Experience Type” Engine parameters The countdown session timer is now processed through the Engine parameters, allowing greater flexibility. The Engine now uses the | character as an “if empty” operator. An example use case is the desktop timer, where the following example setting “svr:playername|desktoptext|Virtual Reality#” will display the player and if there is no player name, then it will display the desktoptext parameter. If such parameter is not set (for let say the experience type), then it will simply display “Virtual Reality”. Access Point keyboard shortcuts: F1 = Toggles the “VR Menu Mirror” F2 = Toggles the “Idle Playback” F3 = Opens the “Desktop Menu” F5 = Forces synchronization (same as clicking on the [Refresh] button) Version 3.19.3 – 8th August, 2021 The previous Access Point’s UI code is now completely removed from the code base. Upon starting a session, the games shows automatically under the Access Point. Starting the 3D launcher from within the VR menu wasn’t functional when there is a running game The SteamVR Notifications are now turned off automatically. The “steamvrdnd” debug flag would tell the system to ignore the SteamVR Notifications SynthesisVR Engine support for language pre-selection for Blaston Support for content installed via the Epic Store Version 3.19.2 – 14th July, 2021 Synthesis Engine now supports multiple Lobby channels. This allows better handling and separation of what the customer is doing in the VR launchers and multiplayer games the operator launches through web Certain whitelisted processes are excluded from going in front. Example: the cmd program that comes with Project CARS Pro The Access Point’s local API port now can be changed to any port higher than 1000. The way Synthesis consumes the default 8080 port allows sharing it with other processes, but certain third-party software and apps are not adopting the same level of openness and demand port 8080 exclusively for them. Check our short guide Version 3.19.1 – 1st July, 2021 Better handling of incomplete or non-working idle playback videos A couple of Access Point options were displaying the wrong state The “Preparing” state during the installation of CDN content is sensibly improved Depending on how fast some game load, they weren’t starting in front The automated Steam’s key activation is back! Better support for Windows User names that contains space or hash characters Some unnecessary data has been removed from the logs Support for the new “ESSP Bill Acceptor” module Initial support for an upcoming Racing Game Additions to the “NFC Scripting” capabilities Bugfix – the player may not be able to navigate back from a game category having multiple assigned, but only one accessible game Improvements to the “Steam Lock” and how the “Steam Library” button is handled. Other minor improvements and refinements Exclusion of some Windows 11 apps from the processes monitoring. Version 3.19.0 – 31st May, 2021 Replacing the standard WebBrowser control with the newer WebView2 control. This results in smoother Access Point experience as well better Idle Playback quality. Bugfix: Save Games may not properly restore previous files New scripting event: onWebSessionStart Platform optimizations

The post Access Point 3.19.X – Release Notes appeared first on Synthesis VR.

]]>
Version 3.19.6 – 22nd November, 2021
  • Support for TCP port negotiation for games using the SynthesisVR WebSocket integration. The change fixes a concurrency issue between the Haze platform and games like Paranormal Pest Patrol and Blaster of the Universe: Infinity Forever
  • Initial support for the SDesk remote desktop application
  • Leaderboard related updates
  • Turning on Semi-Offline mode now have a confirmation popup
  • Automated installation of the 64bit 2015-2019 C++ redistributables — required for some games
  • Automated installation of .NET 5.0 (required for the SDesk app)
  • Fixed a case where sideloaded games may not appear in front
  • Previously muted games now gets automatically unmuted right before they get closed.
  • Leaderboard support for Incarna Chapter 1 and Incarna Chapter 2
  • Certain mining apps could be detected by SteamVR and that translates to the Access Point. They are now whitelisted.
  • Support for a new Pistol Whip game plugin, that resets the previous skin selection
  • The KATVR support is now unlocked for the CDN plan
  • Fixed a bug where a consequtive launch of the same game is recognized as being a relaunch of the previous game
  • Other minor adjustments
  • The Relaunch capability wasn’t supported when the Overlay launcher is disabled.

Version 3.19.5 – 22nd September, 2021

  • New: Nested categories for the VR Menu. You can now create a structure like: Multiplayer -> 4 Players -> [LIST OF GAMES] or Single Player -> Kids Friendly -> Multiplayer -> [LIST OF GAMES].
  • New: The “svr://” URLs are now supported with the Command Calls. This allows the creation of simple but useful Command buttons like: svr://relaunchLatestGame
  • New: The relaunch possibility itself is new and allows to join players back to crashed multiplayer games and without the need to restart the game for everyone.
  • New: Windows Registry provisioning. Allows automated configuration for games like LA Deadzone Free Roam and Mission Critical.
  • Synthesis Lobby – Prioritization of the network “Start” signals, fixing a race condition where a game launch can be attempted twice. Additional “under the hood” optimizations are added as well.
  • On PCs having 200+ installed Steam games on a HDD drive, upon PC restart, it takes over a minute for the Access Point to fully load. That time is now greatly optimized.
  • For PCs running the “Access Point Beta”, an easy [Downgrade] button is now available under “Access Point -> Settings -> System”.
  • In case of issues, the Synthesis debug flags are now added to the AccessPoint as clickable options.
  • Sideloading your own games is now easier.
  • Other minor adjustments

Version 3.19.4 – 24th August, 2021

  • Fix: Access Point crash when no cable is present
  • Fix: Synthesis Voice Chat app may fail to start
  • Better KATVR support for games available on both Steam and KAT I/O
  • Support for the new “Experience Type” Engine parameters
  • The countdown session timer is now processed through the Engine parameters, allowing greater flexibility.
  • The Engine now uses the | character as an “if empty” operator. An example use case is the desktop timer, where the following example setting “svr:playername|desktoptext|Virtual Reality#” will display the player and if there is no player name, then it will display the desktoptext parameter. If such parameter is not set (for let say the experience type), then it will simply display “Virtual Reality”.
  • Access Point keyboard shortcuts:
    • F1 = Toggles the “VR Menu Mirror”
    • F2 = Toggles the “Idle Playback”
    • F3 = Opens the “Desktop Menu”
    • F5 = Forces synchronization (same as clicking on the [Refresh] button)

Version 3.19.3 – 8th August, 2021

  • The previous Access Point’s UI code is now completely removed from the code base.
  • Upon starting a session, the games shows automatically under the Access Point.
  • Starting the 3D launcher from within the VR menu wasn’t functional when there is a running game
  • The SteamVR Notifications are now turned off automatically. The “steamvrdnd” debug flag would tell the system to ignore the SteamVR Notifications
  • SynthesisVR Engine support for language pre-selection for Blaston
  • Support for content installed via the Epic Store

Version 3.19.2 – 14th July, 2021

  • Synthesis Engine now supports multiple Lobby channels. This allows better handling and separation of what the customer is doing in the VR launchers and multiplayer games the operator launches through web
  • Certain whitelisted processes are excluded from going in front. Example: the cmd program that comes with Project CARS Pro
  • The Access Point’s local API port now can be changed to any port higher than 1000. The way Synthesis consumes the default 8080 port allows sharing it with other processes, but certain third-party software and apps are not adopting the same level of openness and demand port 8080 exclusively for them. Check our short guide

Version 3.19.1 – 1st July, 2021

  • Better handling of incomplete or non-working idle playback videos
  • A couple of Access Point options were displaying the wrong state
  • The “Preparing” state during the installation of CDN content is sensibly improved
  • Depending on how fast some game load, they weren’t starting in front
  • The automated Steam’s key activation is back!
  • Better support for Windows User names that contains space or hash characters
  • Some unnecessary data has been removed from the logs
  • Support for the new “ESSP Bill Acceptor” module
  • Initial support for an upcoming Racing Game
  • Additions to the “NFC Scripting” capabilities
  • Bugfix – the player may not be able to navigate back from a game category having multiple assigned, but only one accessible game
  • Improvements to the “Steam Lock” and how the “Steam Library” button is handled.
  • Other minor improvements and refinements
  • Exclusion of some Windows 11 apps from the processes monitoring.

Version 3.19.0 – 31st May, 2021

  • Replacing the standard WebBrowser control with the newer WebView2 control. This results in smoother Access Point experience as well better Idle Playback quality.
  • Bugfix: Save Games may not properly restore previous files
  • New scripting event: onWebSessionStart
  • Platform optimizations

The post Access Point 3.19.X – Release Notes appeared first on Synthesis VR.

]]>
Access Point – 2020 Updates https://synthesisvr.com/knowledge-base/access-point-2020-updates/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-2020-updates Tue, 27 Apr 2021 08:38:08 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=10284 Version 3.17.0 (28th September, 2020) -> 3.17.9 (28th December, 2020) Release Notes Version 3.16.0 (22th July, 2020) -> 3.16.7 (07th September, 2020) Release Notes Version 3.15.8 – 19th June, 2020 Bugfix that may affect the Save Game functionality Bugfix a rare case where the running game is not properly closed at session end Free Roam additions Optimization affecting The Raft Version 3.15.7 – 16th June, 2020 Stability improvements bHaptics 1.6.0 support Improved content verification and repair process “Download Cache” beta (disabled by default) Version 3.15 – 23rd March, 2020 New licensing capabilities bHaptics support Save game support for Half-Life: Alyx Version 3.14 – 18th February, 2020 Stability improvements New “File Update” plugins Support for yet unannounced games Version 3.13 – 17th January, 2020 Stability improvements Improved Revive support Leaderboard App support

The post Access Point – 2020 Updates appeared first on Synthesis VR.

]]>
Version 3.17.0 (28th September, 2020) -> 3.17.9 (28th December, 2020)

Version 3.16.0 (22th July, 2020) -> 3.16.7 (07th September, 2020)

Version 3.15.8 – 19th June, 2020

  • Bugfix that may affect the Save Game functionality
  • Bugfix a rare case where the running game is not properly closed at session end
  • Free Roam additions
  • Optimization affecting The Raft

Version 3.15.7 – 16th June, 2020

  • Stability improvements
  • bHaptics 1.6.0 support
  • Improved content verification and repair process
  • “Download Cache” beta (disabled by default)

Version 3.15 – 23rd March, 2020

  • New licensing capabilities
  • bHaptics support
  • Save game support for Half-Life: Alyx

Version 3.14 – 18th February, 2020

  • Stability improvements
  • New “File Update” plugins
  • Support for yet unannounced games

Version 3.13 – 17th January, 2020

  • Stability improvements
  • Improved Revive support
  • Leaderboard App support

The post Access Point – 2020 Updates appeared first on Synthesis VR.

]]>
Updated Access Point to Beta Version https://synthesisvr.com/knowledge-base/updated-access-point-to-beta-version/?utm_source=rss&utm_medium=rss&utm_campaign=updated-access-point-to-beta-version Thu, 25 Feb 2021 14:30:59 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=9955 If you need to update SynthesisVR to the latest Beta version (for testing and/or directed by the SynthesisVR support team), go to C:\SynthesisVR Exclusive Content\4301 folder where the Updater app is installed and with right-click create a new shortcut to the Desktop for the SynthesisVR-Update.exe: Then right-click on the shortcut on your Desktop and select Properties then go to the Shortcut tab: Add ” -beta” but without the quotation marks at the end of the Target. Be sure there is a space between the -beta and the text already in the field. Click on “OK” and launch the app via the shortcut and if there is a beta available you will be prompted to update the Access Point. To go back to the standard update, edit the shortcut as above, but remove the ” -beta” portion.

The post Updated Access Point to Beta Version appeared first on Synthesis VR.

]]>
If you need to update SynthesisVR to the latest Beta version (for testing and/or directed by the SynthesisVR support team), go to C:\SynthesisVR Exclusive Content\4301 folder where the Updater app is installed and with right-click create a new shortcut to the Desktop for the SynthesisVR-Update.exe:

Then right-click on the shortcut on your Desktop and select Properties then go to the Shortcut tab:

Add ” -beta” but without the quotation marks at the end of the Target. Be sure there is a space between the -beta and the text already in the field.

Click on “OK” and launch the app via the shortcut and if there is a beta available you will be prompted to update the Access Point.

To go back to the standard update, edit the shortcut as above, but remove the ” -beta” portion.

The post Updated Access Point to Beta Version appeared first on Synthesis VR.

]]>
Access Point 3.18.X – Release Notes https://synthesisvr.com/knowledge-base/access-point-3-18-x-release-notes/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-3-18-x-release-notes Mon, 25 Jan 2021 07:44:04 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=9837 Version 3.18.9 – 27th April, 2021: The Microsoft suggested functionality for bringing applications and games in front has been replaced with another one that has a much higher chance for success. Bugfix: launching a single-player instance of multiplayer games and from a multi-station session was working only through the in-VR menu. It now works equally well through any other method of launching. Bugfix: If a CDN delivered game is about to be remotely installed and it’s not yet a known game in the network, the Access Point may hangup Upon starting a game, the volume for the exe will be set to 100% in the Windows Mixer Other minor improvements Version 3.18.8 – 14th April, 2021: Various optimizations to the automated network negotiation for the multiplayer games: Fixed an issue that happens when the player is about to start a multiplayer game through the VR launcher and the operator performs the same through the web administration New: broadcasting an End-Of-Session signal to inform stations that are not part of the current session — useful when there are involved out-of-the-session stations (Game Servers / Spectator PCs) The desktop’s Access Point application now scales properly when the Windows zoom level is set above 100% New: you can set the size for your free-roam space by going under the games management, click on the game you want to set and look for the “Extra Settings” tab. New: upon starting a session with a preselected multiplayer game, the VR launcher will display the message “Get Ready! Your game will start soon!”. This is useful when it takes longer for the operator to set the player names. With the previous versions, the players were seeing the regular VR menu and this could be confusing if they expend to land in the game. The new text can be changed/translated through the “Arcade Menu Translation” administration option. The SynthesisVR Proxy is updated to 3.18.8 Version 3.18.6 – 18th March, 2021: The desktop shortcuts for any newly installed CDN game would no longer point directly to the exe, but to a local URL that will launch the game through the SynthesisVR Access Point. Other minor adjustments in regards to different custom setups. Version 3.18.5 – 8th March, 2021: A new “Multiplayer Priority” setting (under VR Stations >> Edit >> Advanced), allowing better hardware resource management for the LAN multiplayer games. Version 3.18.4 – 4th March, 2021: Multiple “Engine” optimizations related to starting multiplayer games on only some of the session stations. Collecting data about the installed DirectX and Windows versions, so we can better suggest third-party software and required related updates. In order to better suggest game’s game requirements, we now collect data about the system’s RAM and CPU SteamVR 3.16.8 is added for installation through the Access Point. This takes off the need of having a Steam account for stations running only CDN content. Overall improvements Version 3.18.3 – 22th February, 2021: The “game” variable is added to the Engine. This way the countdown timer can be set to visualize the game. Example setting: svr:game|[pcname]# Leaderboard support for Propagation: Top Squad Support for “SynthesisVR Leaderboard v2021.1” Overall improvements Version 3.18.2 – 11th February, 2021: The old 2D (called “V3”) hasn’t been updated for over a year and is now officially retired from the platform. It served us well but is now removed in favor of the more superior and functionality-rich V4 (now permanent for everyone). Improved per-game segmentation within the same running session. Version 3.18.1 – 4th February, 2021: New: Access Point – Live data to the “Your Arcade” page, pushing information about the current game Web Administration – Displaying the current game under both, the Standard and Timeline views. Clicking on the game image provide options to stop the current game for one or multiple stations from the current session Proxy – support for the above functionalities Option to assign the individual player names at the session start. The name is populated automatically for the games supporting name provisioning. It, as well, is synchronized with the Access Point’s countdown timer and the Leaderboard data. Minor adjustments to the Standalone game server module Version 3.18.0 – 25th January, 2021: Improvements to the multiplayer’s network negotiation process – making it much more robust to various network and station conditions. The Proxy will notify all other stations if one of them suddenly disconnection from a multiplayer session A multiplayer network session can be initialized through the 2D launcher Stability improvements Additional functionalities needed for yet unreleased games Improvements to the Voice Chat application – it now auto-detects and restart the call upon certain issue cases

The post Access Point 3.18.X – Release Notes appeared first on Synthesis VR.

]]>

Version 3.18.9 – 27th April, 2021:

  • The Microsoft suggested functionality for bringing applications and games in front has been replaced with another one that has a much higher chance for success.
  • Bugfix: launching a single-player instance of multiplayer games and from a multi-station session was working only through the in-VR menu. It now works equally well through any other method of launching.
  • Bugfix: If a CDN delivered game is about to be remotely installed and it’s not yet a known game in the network, the Access Point may hangup
  • Upon starting a game, the volume for the exe will be set to 100% in the Windows Mixer
  • Other minor improvements

Version 3.18.8 – 14th April, 2021:

  • Various optimizations to the automated network negotiation for the multiplayer games:
    • Fixed an issue that happens when the player is about to start a multiplayer game through the VR launcher and the operator performs the same through the web administration
    • New: broadcasting an End-Of-Session signal to inform stations that are not part of the current session — useful when there are involved out-of-the-session stations (Game Servers / Spectator PCs)
  • The desktop’s Access Point application now scales properly when the Windows zoom level is set above 100%
  • New: you can set the size for your free-roam space by going under the games management, click on the game you want to set and look for the “Extra Settings” tab.
  • New: upon starting a session with a preselected multiplayer game, the VR launcher will display the message “Get Ready! Your game will start soon!”. This is useful when it takes longer for the operator to set the player names. With the previous versions, the players were seeing the regular VR menu and this could be confusing if they expend to land in the game. The new text can be changed/translated through the “Arcade Menu Translation” administration option.
  • The SynthesisVR Proxy is updated to 3.18.8

Version 3.18.6 – 18th March, 2021:

  • The desktop shortcuts for any newly installed CDN game would no longer point directly to the exe, but to a local URL that will launch the game through the SynthesisVR Access Point.
  • Other minor adjustments in regards to different custom setups.

Version 3.18.5 – 8th March, 2021:

  • A new “Multiplayer Priority” setting (under VR Stations >> Edit >> Advanced), allowing better hardware resource management for the LAN multiplayer games.

Version 3.18.4 – 4th March, 2021:

  • Multiple “Engine” optimizations related to starting multiplayer games on only some of the session stations.
  • Collecting data about the installed DirectX and Windows versions, so we can better suggest third-party software and required related updates.
  • In order to better suggest game’s game requirements, we now collect data about the system’s RAM and CPU
  • SteamVR 3.16.8 is added for installation through the Access Point. This takes off the need of having a Steam account for stations running only CDN content.
  • Overall improvements

Version 3.18.3 – 22th February, 2021:

  • The “game” variable is added to the Engine. This way the countdown timer can be set to visualize the game. Example setting:
    • svr:game|[pcname]#
  • Leaderboard support for Propagation: Top Squad
  • Support for “SynthesisVR Leaderboard v2021.1”
  • Overall improvements

Version 3.18.2 – 11th February, 2021:

  • The old 2D (called “V3”) hasn’t been updated for over a year and is now officially retired from the platform. It served us well but is now removed in favor of the more superior and functionality-rich V4 (now permanent for everyone).
  • Improved per-game segmentation within the same running session.

Version 3.18.1 – 4th February, 2021:

  • New:
    • Access Point – Live data to the “Your Arcade” page, pushing information about the current game
    • Web Administration – Displaying the current game under both, the Standard and Timeline views. Clicking on the game image provide options to stop the current game for one or multiple stations from the current session
    • Proxy – support for the above functionalities
    • Option to assign the individual player names at the session start. The name is populated automatically for the games supporting name provisioning. It, as well, is synchronized with the Access Point’s countdown timer and the Leaderboard data.
  • Minor adjustments to the Standalone game server module

Version 3.18.0 – 25th January, 2021:

  • Improvements to the multiplayer’s network negotiation process – making it much more robust to various network and station conditions.
  • The Proxy will notify all other stations if one of them suddenly disconnection from a multiplayer session
  • A multiplayer network session can be initialized through the 2D launcher
  • Stability improvements
  • Additional functionalities needed for yet unreleased games
  • Improvements to the Voice Chat application – it now auto-detects and restart the call upon certain issue cases

The post Access Point 3.18.X – Release Notes appeared first on Synthesis VR.

]]>
SynthesisVR For Android https://synthesisvr.com/knowledge-base/synthesisvr-for-android/?utm_source=rss&utm_medium=rss&utm_campaign=synthesisvr-for-android Mon, 30 Nov 2020 09:56:53 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=9700 Version – 1.129 – January 13th, 2021 Bugfix – SynthesisVR doesn’t start automatically upon restarting HMDs running Android 10+ and where Synthesis can’t run as OS Launcher Bugfix – Selecting games in the menu no longer requires precise clicks Version – 1.127 – November 30th, 2020 Hotfix – license verification fails during the last day of the subscription Pico Hotfix – games not stopping automatically at the end of the session Support for Android 10

The post SynthesisVR For Android appeared first on Synthesis VR.

]]>
Version – 1.129 – January 13th, 2021

  • Bugfix – SynthesisVR doesn’t start automatically upon restarting HMDs running Android 10+ and where Synthesis can’t run as OS Launcher
  • Bugfix – Selecting games in the menu no longer requires precise clicks

Version – 1.127 – November 30th, 2020

  • Hotfix – license verification fails during the last day of the subscription
  • Pico Hotfix – games not stopping automatically at the end of the session
  • Support for Android 10

The post SynthesisVR For Android appeared first on Synthesis VR.

]]>
Access Point – 2019 Updates https://synthesisvr.com/knowledge-base/access-point-2019-updates/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-2019-updates Tue, 24 Nov 2020 08:27:24 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=9685 Version 3.12 – 30th October, 2019 Release notes Version 3.11 – 10th October, 2019 Release notes Version 3.10 – 12th September, 2019 Important – please read the release notes Version 3.9.9 – 9th September, 2019 Improved handling of OpenVR errors Latest OpenVR API Introducing Quick SynthesisVR Update Process Emergency/Panic Mode Version 3.9.8 – 21st August, 2019 Official KATVR Support (Required KAT I/O version: 2.5.6 or newer) Access Point update – clicking on a game brings a game menu with a [Start | Add Desktop Shortcut | Open Folder | Verify Installation] buttons Stability improvements to the Standalone Game Server module Additional protection against hung games after a session end Version 3.9.7 – 12th August, 2019 Support for Project CARS Pro NEW: CDN Only Installer Version 3.9.6.1 – 8th August, 2019 Adjustments related to the header of the V4 interface New engine value: lobbypcs — required with some free roam titles Version 3.9.6 – 30th July, 2019 New Functionality – Command Calls Version 3.9.5 – 29th July, 2019 Bug fix – Access Point version 3.9.4 may hung upon “Refresh” Additions to the score tracking functionalities. Version 3.9.5 is required for Transpose Improvements to the network negotiation process and the “Standalone Game Server” module Minor adjustments to the Back button in the V4 Beta interface Version 3.9.4 – 23th July, 2019 Bug fix – proper handling of the bonus time when given to a partially extended session Added “Game Variants” support for the games delivered through Synthesis CDN Added Plugins support for the game variants First batch of Oculus Quest related additions Version 3.9.3 – 11th July, 2019 Take videos off the idle playback KATVR calibration from within the Synthesis launcher Fixed Viveport support (recent Viveport changes broke the SynthesisVR integration) Version 3.9.2 – 1st July, 2019 Added extra functionalities to the SynthesisVR Engine Version 3.9.1 – 24th June, 2019 Bug: The station id may not apply properly (leading to SynthesisVR CDN content malfunctioning) – FIXED Introducing support for a not yet released “KAT I/O Business” version Free Roam Improvements: Multiple updates related to the “SynthesisVR Engine”, “Standalone Game Server” and auto provisioning Slight reorganization on the V4 Interface – making the title texts readable on the first generation Vive and Rift Other minor improvements Version 3.9 – 5th June, 2019 Release notes Version 3.8.0.2 – 27th April, 2019 Introducing: WordPress Plugin (install as wp plugin) Bug: Sessions without attached time announcement may get stuck in the desktop app – FIXED Version 3.8 – 17th April, 2019 Introducing Semi-Offline mode Introducing Power Plan In Use functionality Improved response speed in the Access Point application The responsibility to end a session is taken off the VR Server Mode and given to the Access Point The voice announcement events are taken off the VR Server Mode and given to the Access Point MixCast VR Photobooth support Extra back end functionalities related to the SynthesisVR CDN Bug: newer SteamVR versions prevent Synthesis from unmuting previously muted games – FIXED Bug: the local manifest file doesn’t always get generated for fresh installations – FIXED Version 3.7.1 – 13th March, 2019 Introducing Automated Windows Power Management Improvements on the Chaperones Management Improved functionality of the Idle Playback and Session Counter popup in Offline Mode Version 3.7 – 19th February, 2019 Fixed minor bugs Introducing “Chaperones Management” (guide) Introducing “Engine” (guide) Introducing “Coin-op” (video) The CDN access can be restricted only to admin accounts Version 3.6 – 16th January, 2019 Stability and optimization changes Content Delivery Platform Basic support for KATVR More stylish design of the desktop app

The post Access Point – 2019 Updates appeared first on Synthesis VR.

]]>
Version 3.12 – 30th October, 2019

Version 3.11 – 10th October, 2019

Version 3.10 – 12th September, 2019

Version 3.9.9 – 9th September, 2019

  • Improved handling of OpenVR errors
  • Latest OpenVR API
  • Introducing Quick SynthesisVR Update Process
  • Emergency/Panic Mode

Version 3.9.8 – 21st August, 2019

  • Official KATVR Support (Required KAT I/O version: 2.5.6 or newer)
  • Access Point update – clicking on a game brings a game menu with a [Start | Add Desktop Shortcut | Open Folder | Verify Installation] buttons
  • Stability improvements to the Standalone Game Server module
  • Additional protection against hung games after a session end

Version 3.9.7 – 12th August, 2019

  • Support for Project CARS Pro
  • NEW: CDN Only Installer

Version 3.9.6.1 – 8th August, 2019

  • Adjustments related to the header of the V4 interface
  • New engine value: lobbypcs — required with some free roam titles

Version 3.9.6 – 30th July, 2019

Version 3.9.5 – 29th July, 2019

  • Bug fix – Access Point version 3.9.4 may hung upon “Refresh”
  • Additions to the score tracking functionalities. Version 3.9.5 is required for Transpose
  • Improvements to the network negotiation process and the “Standalone Game Server” module
  • Minor adjustments to the Back button in the V4 Beta interface

Version 3.9.4 – 23th July, 2019

  • Bug fix – proper handling of the bonus time when given to a partially extended session
  • Added “Game Variants” support for the games delivered through Synthesis CDN
  • Added Plugins support for the game variants
  • First batch of Oculus Quest related additions

Version 3.9.3 – 11th July, 2019

  • Take videos off the idle playback
  • KATVR calibration from within the Synthesis launcher
  • Fixed Viveport support (recent Viveport changes broke the SynthesisVR integration)

Version 3.9.2 – 1st July, 2019

  • Added extra functionalities to the SynthesisVR Engine

Version 3.9.1 – 24th June, 2019

  • Bug: The station id may not apply properly (leading to SynthesisVR CDN content malfunctioning) – FIXED
  • Introducing support for a not yet released “KAT I/O Business” version
  • Free Roam Improvements: Multiple updates related to the “SynthesisVR Engine”, “Standalone Game Server” and auto provisioning
  • Slight reorganization on the V4 Interface – making the title texts readable on the first generation Vive and Rift
  • Other minor improvements

Version 3.9 – 5th June, 2019

Release notes

Version 3.8.0.2 – 27th April, 2019

Version 3.8 – 17th April, 2019

  • Introducing Semi-Offline mode
  • Introducing Power Plan In Use functionality
  • Improved response speed in the Access Point application
  • The responsibility to end a session is taken off the VR Server Mode and given to the Access Point
  • The voice announcement events are taken off the VR Server Mode and given to the Access Point
  • MixCast VR Photobooth support
  • Extra back end functionalities related to the SynthesisVR CDN
  • Bug: newer SteamVR versions prevent Synthesis from unmuting previously muted games – FIXED
  • Bug: the local manifest file doesn’t always get generated for fresh installations – FIXED

Version 3.7.1 – 13th March, 2019

  • Introducing Automated Windows Power Management
  • Improvements on the Chaperones Management
  • Improved functionality of the Idle Playback and Session Counter popup in Offline Mode

Version 3.7 – 19th February, 2019

  • Fixed minor bugs
  • Introducing “Chaperones Management” (guide)
  • Introducing “Engine” (guide)
  • Introducing “Coin-op” (video)
  • The CDN access can be restricted only to admin accounts

Version 3.6 – 16th January, 2019

  • Stability and optimization changes
  • Content Delivery Platform
  • Basic support for KATVR
  • More stylish design of the desktop app

The post Access Point – 2019 Updates appeared first on Synthesis VR.

]]>
Access Point – 2017 – 2018 Updates https://synthesisvr.com/knowledge-base/access-point-2017-2018-updates/?utm_source=rss&utm_medium=rss&utm_campaign=access-point-2017-2018-updates Tue, 24 Nov 2020 08:25:32 +0000 https://synthesisvr.com/?post_type=epkb_post_type_1&p=9682 Version 3.5.1 – 19th December, 2018 Minor adjustments Self repair upon hardware changes Version 3.5 – 6th December, 2018 OpenVR API updated to version 1.1.3 Usage tracking optimizations related to changes in Steam LBVRLeague.com support for Shooty Fruity Arcade Implementation of a new SteamVR functionality, preventing the menu selection to sometimes interfere with the game running in the background Version 3.4.1 – 21th November, 2018 Idle Playback through the GPU Bug Fix – Richie’s Plank Experience doesn’t automatically close at the end of the sessions Version 3.4 – 23th October, 2018 Performance optimizations Static Desktop Timer Updated OpenVR API Optimized offline mode Optimized shut down detection Version 3.2 – 23th August, 2018 Performance optimizations Updated 2D VR Menu. HTML/js customization is supported Multi lingual VR menu support Fully fledged NFC support Balance sharing payment model Mixcast auto provisioning and capturing/streaming support Scoreboard support for Beat Saber Enhanced save game support (including support for “Apex Construct”) Uplay library support Version 3.1 – 15th May, 2018 Added “VR Menu Mirror” popup Unlocked “Classic Mode” for Space Pirate Trainer Support for “Pay per game” business model Support for creating game variations (as example, you can create shortcut for “Longbow” from “The Lab”) Scoreboard support for Space Pirate Trainer + more upcoming titles Monitor interface optimizations Version 3.0 – 25th April, 2018 We got rid of the static desktop window that was accompanying SynthesisVR since our first release Added new desktop menu Now, you can use SynthesisVR while being offline. Enjoy your remove events and demos! Better 2D VR menu – we added animations, game trailers and descriptions. All that can be customized (and translated) via your SynthesisVR admin account. Upon licensing a game trough SynthesisVR, that game would be automatically activated Version 2.1.0 – 3th March, 2018 Speed and stability improvements Workarounds for known SteamVR issues The Stunnel third party software is no longer needed with the VR Server mode, respectively it is removed from the distribution Version 2.0.4 – 12th February, 2018 New functionalities in regards to the multi-language support Version 2.0.3 – 25th January, 2018 Support for Oculus Home Scroll Support for Oculus Touch Support for Revive Optimizations related to non-English Windows 10 OS Firewall rules now apply by default for all network profiles Define own payment profiles Multi-language support and language moderators Update to the latest OpenVR API Version 2.0.2 – 22th December, 2017 General Improvements Version 2.0.1 – 6th December, 2017 API for integration of third party softwares Optimized support for the new functionalities under the Management Portal Walk-in Sessions Square support Online survey tools New documentation directory

The post Access Point – 2017 – 2018 Updates appeared first on Synthesis VR.

]]>
Version 3.5.1 – 19th December, 2018
  • Minor adjustments
  • Self repair upon hardware changes

Version 3.5 – 6th December, 2018

  • OpenVR API updated to version 1.1.3
  • Usage tracking optimizations related to changes in Steam
  • LBVRLeague.com support for Shooty Fruity Arcade
  • Implementation of a new SteamVR functionality, preventing the menu selection to sometimes interfere with the game running in the background

Version 3.4.1 – 21th November, 2018

  • Idle Playback through the GPU
  • Bug Fix – Richie’s Plank Experience doesn’t automatically close at the end of the sessions

Version 3.4 – 23th October, 2018

  • Performance optimizations
  • Static Desktop Timer
  • Updated OpenVR API
  • Optimized offline mode
  • Optimized shut down detection

Version 3.2 – 23th August, 2018

  • Performance optimizations
  • Updated 2D VR Menu. HTML/js customization is supported
  • Multi lingual VR menu support
  • Fully fledged NFC support
  • Balance sharing payment model
  • Mixcast auto provisioning and capturing/streaming support
  • Scoreboard support for Beat Saber
  • Enhanced save game support (including support for “Apex Construct”)
  • Uplay library support

Version 3.1 – 15th May, 2018

  • Added “VR Menu Mirror” popup
  • Unlocked “Classic Mode” for Space Pirate Trainer
  • Support for “Pay per game” business model
  • Support for creating game variations (as example, you can create shortcut for “Longbow” from “The Lab”)
  • Scoreboard support for Space Pirate Trainer + more upcoming titles
  • Monitor interface optimizations

Version 3.0 – 25th April, 2018

  • We got rid of the static desktop window that was accompanying SynthesisVR since our first release
  • Added new desktop menu
  • Now, you can use SynthesisVR while being offline. Enjoy your remove events and demos!
  • Better 2D VR menu – we added animations, game trailers and descriptions. All that can be customized (and translated) via your SynthesisVR admin account.
  • Upon licensing a game trough SynthesisVR, that game would be automatically activated

Version 2.1.0 – 3th March, 2018

  • Speed and stability improvements
  • Workarounds for known SteamVR issues
  • The Stunnel third party software is no longer needed with the VR Server mode, respectively it is removed from the distribution

Version 2.0.4 – 12th February, 2018

  • New functionalities in regards to the multi-language support

Version 2.0.3 – 25th January, 2018

  • Support for Oculus Home
  • Scroll Support for Oculus Touch
  • Support for Revive
  • Optimizations related to non-English Windows 10 OS
  • Firewall rules now apply by default for all network profiles
  • Define own payment profiles
  • Multi-language support and language moderators
  • Update to the latest OpenVR API

Version 2.0.2 – 22th December, 2017

  • General Improvements

Version 2.0.1 – 6th December, 2017

  • API for integration of third party softwares
  • Optimized support for the new functionalities under the Management Portal
  • Walk-in Sessions
  • Square support
  • Online survey tools
  • New documentation directory

The post Access Point – 2017 – 2018 Updates appeared first on Synthesis VR.

]]>