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Version 3.17.9 – 28th December, 2020:
- Improvements on the Free Roam support
- The interface would no longer freeze during a game update initialization
- The game’s timeout during Demo mode would now only use the “Standby” HMD state.
- Improvements related to launching Unreal Engine 4 games
Version 3.17.8 – 15th December, 2020:
- Important Access Points adjustments
Version 3.17.7 – 23th November, 2020:
- In the case of multiple dedicated game servers, the operator is now able to select the desired server in the game selection popup
- Support for Project CARS Pro 0.943
Version 3.17.6 – 13th November, 2020:
- Hotfix – Crashing Unity games
Version 3.17.5 – 11th November, 2020:
- If bHaptics player is installed, but not running, Synthesis won’t attempt to connect to it (it was adding 4 seconds unnecessary delay at session start)
- The restoration of previous save files is attempted only once per game per session.
- Extended Synthesis Engine support for Windows environment variables
- Proxy – upon Windows restart, wait for available network before entering the connection initialization loop
- Proxy – automatically detect system time change (including DST) and synchronize with the cloud
- Remote Windows restart option
Version 3.17.4 – 28th October, 2020:
- Fix – sporadic save game issue with Half-Life: Alyx
- New Download Cache experimental Access Point feature (under the System settings)
- Fix – picking a game in the menu could be problematic if the controller doesn’t stand still. This is now addressed.
- Optimized Access Point support for new game plugins and multiplayer sessions
- The FPS for the “VR Menu Mirror” desktop window is lowered to 25
- Optimized network negotiation process for LAN multiplayer games that don’t utilize the Standalone Game Server module
Version 3.17.3 – 12th October, 2020:
- New: Demo Mode (https://synthesisvr.com/knowledge-base/demo-kiosk-mode/)
- SynthesisVR Engine Optimization
- All game launches on Oculus HMDs will be with the SteamVR SDK.
Version 3.17.2 – 5th October, 2020:
- Bigfix: The top back button in the 2D launcher may not go back in the menu
- Bigfix: Custom game variants do launch with the game default startup arguments
- Bigfix: Upon Access Point restart, the “Semi-Offline Mode” button doesn’t properly display that the option has been previously enabled.
Version 3.17.1 – 1st October, 2020:
- The Access Points now logs in the cloud the version of the games installed via the Synthesis CDN (so far this was performed only locally on the station)
- With the Standard and Pro plans, running a game update on one station will also queue the update on all the other stations. This takes off the need to manually update each of them individually.
- A new “disableFTDI” option is added to the localmanifest cheat sheet
- The FTDI and USB monitoring support (used with the NFC integration) is now disabled for the CDN version
Version 3.17.0 – 28th September, 2020:
- Fixed random crash to the Standalone Game Server module
- Improvements to the multiplayer network negotiation process
- Other stability improvements
- OpenVR – Updated to version 1.14.15
- Added 30 seconds timeout to the remote key activation
- Improvements to the CDN installation process
- New under the hood Synthesis Engine provisioning functionalities
- Display engine data on the session countdown timer. Activate by configuring:
- “Administration >> Advanced Settings >> Customizations >> Branding & Voice Prompts >> Behavior >> Display a second row on the session timer
Example value: - svr:playername|Player [pcname] Ready#
- “Administration >> Advanced Settings >> Customizations >> Branding & Voice Prompts >> Behavior >> Display a second row on the session timer