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Version 3.22.6 – 30th September, 2024
- Access Point (Windows) Version 3.22.6:
- Minor adjustments
- Quick View support for Local Manager version 2024.20
- Local Manager Version 2024.20:
- Big update to the Quick View remote desktop functionality
Version 3.22.5 – 12th September, 2024
- Access Point (Windows) Version 3.22.5:
- If minimized to Windows Tray, the app will not appear under the Taskbar upon restart
- The “Content Events” button is renamed to “Licenses”
- RaceRoom related optimizations
- Synthesis Engine related additions + live interactions support for Atlantis
- Additional support for Unreal Engine based games running on KATVR
- Improved “current state” reporting to Local Manager
- Local Manager Version 2024.19:
- Support for filtering stations and games by internal location zones
- More responsive live state updates
- Access Point (Android) Version 2.21.1:
- Added auto-ADB support for the Pico’s Business line
- Unknown applications are now properly detected and can be stopped through the Local Manager app
- Workaround for HTC Focus 3 wrong data reports
Version 3.22.4 – 30th July, 2024
- Access Point (Windows) Version 3.22.4:
- Improvements to the “Content Events” UI
- Minor optimizations
- Local Manager Version 2024.15:
- Support for the upcoming Ultimate Battle Royale game
- Access Point (Android) Version 2.20.5 and 2.20.6:
- Added support for YouTube VR
- Improved Kiosk Mode
- Stability improvements
Version 3.22.3 – 26th June, 2024
- Access Point (Windows) Version 3.22.3:
- The content installation/update/repair processes now utilizes additional NTFS functionalities, resulting in faster content validation performance
- Bugfix: The verification of some games was failing if they have pending updates. That’s no longer the case.
- New Synthesis Engine functionalities related to upcoming content from Lightning VR
- Increased Proxy communication timeouts to better tackle LAN hiccups
- Other minor optimizations
- Local Manager Version 2024.14:
- Bugfix: The Rustdesk icon may not always launch RustDesk
- New: Search functionality under the stations’ content
- New: In-app instructions for setting up VBMS (HTC Focus 3’s LBE functionalities)
- Optimizations to the Streaming Automation module
- Access Point (Android) Version 2.20.4:
- Streaming automation optimizations
- Optimizations to the Focus 3 map sharing process
- Optimizations to the Proxy re-connect process (upon waking up a device), resulting in consistent Proxy connection
- Other minor optimizations
Version 3.22.2 – 10th June, 2024
- Access Point (Windows) Version 3.22.2:
- The Access Point would no longer require Refresh + restart upon obtaining a new subscription
- Fix related to the deployment of non-release game builds (i.e. Alpha, Beta, etc versions)
- New Engine functionalities related ot the release of Virtual Arena
- Support for the latest Synthesis Unity SDK
- Minor bug fix related to the game search field within the 2D self-service VR launcher
- Removed some unnecessary log lines
- Local Manager Version 2024.13
Version 3.22.1 – 13th May, 2024
- Access Point (Windows) Version 3.22.1:
- Improvements:
- Offline API may not work for some legacy subscription plans
- Minor Game Server optimization
- Improvements to the detection of third-party platforms
- New:
- Default trailer volume level inside the VR Overlay menu (Muted ; 25% ; 50% ; 75% ; 100%)
- The bootlist configuration under localmanifest.json now support internal commands (similarly to the Command Calls)
- Synthesis Engine additions:
- Retry logic for the REST API
- Post Processing Cache support
- New functionalities for the “Live Config” integration method
- Enchanced functionalities for the “calc” function
- New games relying on this update:
- Hive Awakening – PCVR Free Roam title
- Holybots Rising – PCVR Free Roam title
- Virtual Arena – Standalone Focus3/Pico Free Roam title
- Ultimate Battle Royale (UBR) – Standalone Quest Free Roam title
- Improvements:
Version 3.22.0 – 8th March, 2024
- Access Point (Windows) Version 3.22.0:
- New:
- Engine “case” condition for easier game automation
- “LiveConfig” game communication method
- OfflineAPI support for PortalX third-party payment processors
- Optional Authentication header for the OfflineAPI
- StrikerVR Bridge Mode support
- Extended support for “floating” game servers
- Adjustments:
- Optimizations related to the latest SteamVR updates
- The old (and kept for backward compatibility) Synthesis REST communication method is now disabled in favor of the WebSocket communication
- Fix: Unused stations could become part of a game server session for games with disabled Session Integrity checks
- Fix: Games developed in Unreal Engine and having pending updates might not be successfully verified until the game update is applied
- The Leaderboard data might not be tracked for Local Manager based sessions when two consecutive sessions are run for the same game
- New: